Campaign Information

All characters and updates must be reviewed before game play. Here’s a filled out form of the Campaign Planning Form with lots of pertinent information you’ll need.

Campaign Overview

GM: Alex Camacho
Date: 01.06.2014
Campaign name: Burning Atmospheres
Starting year: 2416
Rate game time passes: standard
Genre: Sci-Fi (inspired by SNG, Firefly, Alien)
Realistic or cinematic? Realistic consequences but sometimes brushed over, depending on tone
Are there multiple planes of existence? Yes
General theme of campaign: Post apocalyptic setting in a star-faring future.

Campaign Background

Campaign’s base city, nation, empire, or planet: undetermined
Society/government type: Varies from city to cityl (GURPS 510)
Control Rating: Varies from city to city
Exceptions to general CR: None
Tech level: Transportation TL8/12, Weapons and Armor TL9/12, Power TL9/11, Biotechnology/Medicine TL9/12
Exceptions to general TL: TL*/* (Commonly available/Known but rare)
Brief description of important neighboring powers, political/economic situation, etc.: Hostile Aliens exist, local warlords, scavenger parties.
Suggested or required reading for players: -

Information for PCs

Starting point value allowed for PCs: 205
Disadvantage limit: 50 (1 additional major disadvantage with GM approval)
Especially useful/useless character types:
Especially appropriate/inappropriate professions: -
PC races allowed: Humans most common but anything is possible
Starting wealth: TL7/15,000
Starting Wealth levels allowed: Any
Starting Status levels allowed: Maximum 6
Starting TLs allowed: 10
Languages available: Any
Cultural Familiarities available: Any
Required advantages, disadvantages, and skills: -
Especially appropriate or inappropriate advantages, disadvantages, and skills: All Wild! skills are banned.
Appropriate Patrons (and base value): -
Appropriate Enemies (and base value): -

Special Abilities Allowed for PCs

Exotic/supernatural traits: No magic
Cinematic skills: Most but subject to GM approval
Are PC mages allowed? No
General mana level: None
Do areas of higher/lower mana exist? No
Are any of the spells from Chapter 5 (or GURPS Magic) off limits? Not Applicable
Are PC psis allowed? Yes
Are any of the powers from Chapter 6 off limits? No but require GM approval.
Are PC gadgeteers allowed? Yes
Are there special limits on gadgeteering? Quick Gadgeteering is not allowed.
Unusual Background cost(s) for these abilities: Psionics require Unusual Background 35pts and all abilities with the Modifier -10 Psionic,
Legal or social restrictions on these abilities:

Other Notes

Books for optional rules or variants (advantages, disadvantages, skills, etc.): GURPS Powers, GURPS Ultra-Tech, GURPS Reign of Steel, GURPS Spaceships, GURPS Psi-Tech

Campaign Information

Burning Atmospheres Quietlyscheming